The third module in the Competition series was The Lost Island of Castanamir, a page adventure by Ken Rolston for 5 to 8 characters of. The Lost Island of Castanamir By Ken Rolston TSR. This review is of a PDF Copy of this product. This review contains spoilers. I decided. AD&D C3 Level Adventure – The Lost Island of Castanamir – Free download as PDF File .pdf), Text File .txt) or read online for free. Castanamir.
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The adventure does have good encounters in it, but I find that a lot of the ideas are good inspiration for the DM but not so good castanamirr actual play. The Keep of Shadowfell and Thunderspire Labrynth. Hoard of the Dragon Queen, session 8. Dark Alliance Baldur’s Gate: There are two pages devoted to these creatures, and their use in the adventure is underwhelming.
C3 – The Lost Island of Castanamir
Castanamir was an 18 th level magic-user, and his dwelling-place is being explored by a group of apprentice adventurers? Views Read Edit View history. From Wikipedia, the free encyclopedia. Living in a closet are a pair of Leprechauns.
Pages using deprecated kf syntax All stub articles. The interior artwork is really good, as Jeff Easley provided a number of smaller and larger works to illustrate the adventure. The Genie’s Curse Birthright: I had fun playing it. Structurally, the adventure is mostly stand-alone challenges, with two ongoing problems: The doors are consistent in how they work, so a group can eventually make a map of which door links to which room, but it will likely cause a lot of confusion in the beginning, but eventually the group will be able to map the dungeon.
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Musings from the Moathouse: Review – C3 Lost Island of Castanamir
Skip to main cstanamir. The “C” in the module code represents the first letter in the word “competition,” the name of C1 – C6 module series. The nature of the competition meant that casyanamir module designers generally had to create an adventure with a high proportion of puzzles, and tricky, often dangerous mental challenges, after all, competitions are meant to be a challenge. Dark Sun Dark Sun: C3 – The Lost Island of Castanamir.
Probably fine, given what I know of DCC not that much, really! There are a few oddities, clearly added to challenge or merely delay a tournament group who are playing to a time limit. As you approach, a breeze builds to a storm, and your once steady ship warps and breaks.
AD&D Review – C3: The Lost Island of Castanamir
Most of these rooms have been ransacked by a variety of other survivors, human and monstrous. Yes, a small white dog. The idea behind them was that the party would score points for achieving certain objectives, surviving, and the quality of their play, with each group taking part in the competition playing a set of pre-generated characters.
Some of the rooms are very detailed — the library gets over one page. The biggest offender here are the gingwatzim, creatures from the ethereal plane that Castanamir was experimenting with, where quite an interesting concept is undermined by the silly naming conventions Rolston used.
AD&D Review – C3: The Lost Island of Castanamir – Merric’s Musings
I looked up the original mod and compared it to this one. Eventually the characters may find the exit, and are once again deposited on castanami dreary islands to await rescue. Dragonlance Forgotten Realms Greyhawk Ravenloft. There are a total of 18 encounter areas split over 2 losh, the intention being that the first tournament session comprises the first 9 rooms on the lower level, and the second session starts when they have found the upper level, and are trying to locate the exit.
It was a very interesting module, but I can see I was not the only one who thought this module was somewhat confusing, but it seems that was the intent. Ken Rolston od a significant game designer. A theme I see crop up time and time again on RPG forums is one of what subjects are, and are not, acceptable in ‘modern’ gaming grou A small, white dog yapping at one of them.
C3 is unusual in a sense as it is a low level tournament lodt. The Lost Island is set in the home of a planar-hopping wizard who went missing a couple of hundred years ago.