This is a greatly expanded version of the third-edition GURPS Martial Arts source book, revised to work with the fourth-edition. The GURPS Martial Arts web page is at ed combat styles for each (see Chapter 4 for more information on styles). Fourth Dan: Skill Level GURPS Martial Arts requires the GURPS Basic Set, Fourth Edition. The research on history, fighting arts, and weapons will enhance any game that features.
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I also allowed players who were evaluating to make rolls against certain skills or IQ to understand something about their opponent. GURPS also has other tricks, as it turns out. It’s a subtle mechanic, but I found it made quite a difference.
Tricks like Iron Body Part martisl, Teamwork, Resistant to Chi PowerSchticks, Drunken Fighting, Sexy Feints, and so on, all shift and change the nature of the character in neat little ways or provide him powerful advantages that, if he’s clever, he can really exploit. Find More Posts by Wraithe. Find More Posts by Abaddon Cinematic Magic — New magical options for martial artists.
Targeted Attacks and Combos, when used too often, become predictable and your opponent gains a t4h to defense, which means you should use them sparingly, when circumstances warrant it. GURPS actually runs a really great martial arts game.
Arrts time now is It results in dynamic fights that make the average kung-fu movie look like toddlers duking it out in kindergarden.
Mailanka put me and another friend of his through the same tactical situation several times. Psi-Warsa step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. Thanks for sharing this excellent post.
As a Taekwondo instructor, I’m always interested in how game systems handle Martial Arts. Not all combat options map to techniques and styles, however. What’s your effective skill between Counter Attack and going after the Vitals?
Tags japanmartial martizlmartial arts campaignsignature movestrademark moves Thread Tools. So, I need to make sure that if I attack you, I do so in a way that you can’t defend properly against, which means that I should feint against you, but knowing that I’ll feint, you might evaluate and, if so, I might be better off evaluating first as well.
Perks are almost always worth it unlike Techniquesand they tend to encourage specialized tactics. Surf our site for the files you want. Even so, I did make some changes. He can and should still use Arm Lock, and if you want to remind a player to do that, you simply note down a special armlock “signature move.
[Martial Arts] What I learned running GURPS Martial Arts is – Steve Jackson Games Forums
By giving the player’s signature moves and including edjtion moves with the NPCs, I found that my fights exploded with details and rich tactical depth. I dont suppose I could get a link to your previous post that started this? The first time, it was fairly burps. Find More Posts by Joseph Paul.
It’s true that GURPS has lots of options, but in my experience up to that pointmost of them boil down to configuring your attack and defense into optimal values and then using those again and again.
I found this made all three moves more interesting, but didn’t unbalance anything in particular. Written by Sean Punch and Peter V.
GURPS Martial Arts
Originally Posted by Abaddon Moreover, having all those techiques listed on one’s sheet encouraged players to try those moves out. I highly recommend them, as they make Beats useful for everyone, and it means that you’re taking a calculating risk every time you parry or let someone parry your blade, especially if they’re stronger than you are.
Congrats on having success with a martial arts themes game. If you want to support me, check out my Patreon! As I said before, Techniques aren’t the best way to add lots of character to your fighter, because you can only really take so many and eventually you’re better off simply making him a better, all-around fighter. Way of the Warrior — A bounty of material of interest to Martial Arts fans, including new styles, rules for Technical Grapplingand more.
Nobody’s going to think of that move in the middle of a fight, and there are numerous things that you need to calculate can you take a -5 to your defense with a riposte?
Moreover, in 3e, you were required to take every technique in a martial art to “know” that martial art. Sean Punch black-and-white pages, softcover.
Originally Posted by Abaddon87 That sounds great! A good martial arts game is about turning every ars into a “fighter,” and still seeing plenty of diversity. Chinese Elemental Powers — An extensive and flavorful example of using powers to represent Chinese-inspired magical arts.
For example, if I attack you with Karate and you successfully parry with Judo, then you might lock me into an arm lock or judo throw me, and thereafter start kicking me in the head. Find More Posts by Kuroshima. The extreme potential complexity of GURPS martial arts becomes a feature, not a bug, and people begin fighting in a very complex way. I took Toadkiller Dog’s advice about writing down the more complex moves that a fighter might use and giving them swell names.
A few maneuvers have lasting consequences, like feints or AoAs, but those tend to last no longer than a single turn, and then everything resets marrial its original point.
Some of these additions are highly realistic, while others are extremely cinematic — but they’re all optionalallowing the GM wdition decide which rules apply. I didn’t mention how often I thought a rule needed to be changed, when it didn’t.